
Rex Omnipotens
Center for Advanced Studies Gallente Federation
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Posted - 2014.07.14 14:38:00 -
[1] - Quote
So after reading everything I think there are only 3 things that would make me WANT to put a rorq in a belt.
1) Make the Rorq a mobile starbase, thats use is tied to its indy core. Make the shields small enough, or (I'm not sure if the coding would stand up to this) add a rule that only industrial ships can enter the shield. Then add a cleverly named "Bay" that can only contain enough stront, HW, Spiced Wine etc... to generate a timer of an hour or less. During which the ship will remain in space but maintain its Combat timers until the reinforce timer finishes. Ie if reinforced it will maintain its full Capsuleer combat log off timer until it exits reinforce and then the countdown will begin.
2) Create 4 new Capital Mining Lasers(2 for Ice and 2 for ore) that can only be used on the rorqual and requires/ is bonused by the starbase defense management skill. Make them like the usual capital mods where there are the meta 1 version and a second named one to add some bling bling and further fuel the fires of industry and economy.
3) Rework the OGB so that it would still have its current unsieged boost level if off grid and its current, if not better, sieged boosts if on grid. But keep off grid boosting so as to maintain the choice of still using the rorqual but in a safer way or using an orca in its current state.
Final thoughts:
Disable the Indy core within 500km of a starbase
Only allow the rorqual to target Asteroids,Glaciers, Cargo Containers and Wrecks while the Indy Core is activated.
Increase the size of the ore hold and fleet hangar and add a compressed hold as a targetable location for compression jobs.
When the rorqual exits its reinforced mode have it exit at ~10% cap, whereby not having the cap to immediately jump or boost itself back above the reinforced level.
Lastly disallow anchored bubbles within 1000km, or on grid, of an actively sieged rorqual to help balance the risk vs. reward. Ie gankers can't trololol bubble a reinforced rorqual but the mining fleet also can't defensively bubble themselves into a belt/ anom.
My last idea isn't related to wanting to put a rorqual into a belt but more of a potential revamp to help it better sync with locally sourced industry, why can't we give the rorqual a variable fueled jump drive? Give it a jump range or quantity penalty if it uses non oxygen topes. It makes sense that a ship like this should have the flexibility to operate anywhere in new eden scraping together whatever it can get its hands on to get the job done. I'm not saying I want this to be worked into the rorqual revamp as lets face it the above is a tall order already...but I think this is a solid idea to look into nonetheless. |